Detail Changes
--------------

ADVANCE.TXT:

-The Wheel Advance added, it needs Agriculture & Bronze Working

-Fascism Advance costs increased, it needs Communism & Nationalism
instead of Gunpowder & Theology

-Trade now needs The Wheel & Jurisprudence
instead of Agriculture & Jurisprudence
-Feudalism now needs Monarchy & Horse Riding
instead of Masonry & Horse Riding
-Nationalism now needs Banking & Printing Press
instead of Fascism & Printing Press
-Oil Refining now needs Explosives & Railroad
instead of Industrial Revolution & Railroad
-Adv. Naval Tactics now need Naval Tactics & Mass Production
instead of Explosives & Mass Production
-Naval Aviation now needs Adv. Naval Tactics & Aerodynamics
instead of Naval Tactics & Aerodynamics
-AI Surveillance now needs Digital Encryption & Robotics
instead of Arcologies & Robotics
-Nano-Machines now need Fusion & Nano-Assembly
instead of Technocracy & Nano-Assembly
-Ultrapressure Machines now need Nano-Machines & Fluid Breathing
instead of Nano-Assembly & Fluid Breathing
-Gaia Theory now needs Nano-Warfare & Ecotopia
instead of Nano-Machines & Ecotopia


AGECITYSTYLE.TXT:

-Undersea Colony graphics added for Renaissance & Modern Age
city styles, so Moders Age civs won't get "undersea skyscrapers"


BUILDINGS.TXT:

Advance prequisites:
-Building Capitol dosn't need any Advance (instead of Feudalism)
-Aqueduct now needs Masonry Advance instead of Concrete
-Arena now needs Concrete Advance instead of Masonry
-Ballista Towers renamed to Guard Towers,
they need Geometry Advance instead of Ballistics,
-Anti-Ballistic Missiles now need AI Surveillance Advance
instead of Global Communications

Growth restrictions:
-Cities need Granary to grow beyond size 6
-Cities need Aqueduct to grow beyond size 12
-Cities need Food Silo to grow beyond size 18

Building effects:
-Theater gives +1 Happiness (instead of 2)
-Movie Palace also gives +2 Happiness
-Ballista Towers Offense bonus lowered to 10 (from 20)
-Television improvment also lowers War Discontent for 30%, adds 2 gold
per pop (instead of 5) and has upkeep of 10 gold (instead of 5)
-Public Transportation lowers pollution for 40% (instead of 30%)
-Recycling Plant lowers pollution for 40% (instead of 30%)

Building costs:
-Security Monitor production cost lowered to 2500 (from 4000),
upkeep lowered to 8 gold (from 12)
-Behavioral Mod Center production cost lowered to 3500 (from 4500),
upkeep lowered to 12 gold (from 18)

Other variables:
-Mills can't be built in the sea colonies
-NuclearPlant varible removed from Nuclear Plants
so they don't get destroyed after building Nanite Defuser Wonder
-NuclearPlant varible added to Anti-Ballistic Missiles
so they GET destroyed after building Nanite Defuser Wonder

Chaged prequisites:

 Granary --> Aqueduct --> Food Silo --> Aqua-Filter --> Arcologies
 Arena & Theater --> Movie Palace --> VR Amusement Park
 NONE (instead of City Walls) --> Forcefield


CITYSIZE?.TXT:

BaseMaxPop variable chaged to 6 (from 18) to make Granary & Aqueducts
function like described in Buildings.txt

CONST.TXT:

-Revolution level is now 65 happines (changed from 60)
-Rations increments chaged form 3 to 2, so ration levels are:
8 Tons (-2 silder), 10 (-1), 12 (0), 14 (+1), 16(+2)
-Fortification (fortify order) bonus chaged to 25% (from 50%)
-Assassination (by Eco-Terrorist) doesn't give extra unhappines
(just forces goverment to Anarchy)
-Franchise steals 20% of production (instead 10%)
-Emancipation gives -5 unhappines for 10 turns (from -3 for 5 turns) 
-Unit heal-rate in cities lowered to 20% (from 100%)
-Unit heal-rate in open lowered to 5% (from 10%)
-Chance of an assault on a city destroying a building
increased to 40% (from 10%)
-Chance of a bombardment on a city destroying a building
increased to 30% (from 10%)
-Uprising chance per ungarded slave increased to 10 (from 5)
-Military units guard 2 slaves (instead 3)
-Pollution caused by nuke lowered to 60000 (from 1000000)


DIFFDB.TXT:

-Riot chance per one unhappines point increased to 15% (from 10%)
-The Wheel added on early advances list,
Geometry & Iron Working removed from list
-Pollution per Production multiplier halved

-Score levels changed
 Now Wonders give 200 poinst (insted of 500)
 Number of cities bonus has been tripled (from 10 to 30, 25 to 75, etc.)
 Enemies Defeated bonus lowered to 250 (from 500)

 Very Easy level gives: -4000 points
 Easy level gives:      -2000 points
 Medium level gives:        0 points
 Hard level gives:       2000 points
 Very Hard level gives:  4000 points
 Very Easy level gives:  6000 points


ENDGAMEOBJECTS.TXT:

-Obelisk coverage chaged to 40% (from 60%),
to make it possibile for AIs to chase Science Victory


FEAT.TXT:

-Gunpowder feast decreases City Wall effect by -10 points (instead of -5)
-Theater feast gives +3 happines (instead of 5)
-Television feast gives +3 happines (instead of 5)


GOVERN.TXT:

-Happiness sliders coefficients have been chaged:

 Now governments with default sliders on -1 (like Tyranny),
 will make +1/-5 happiness (14Hrs -5 happines, 10hrs +1 happiness)
 Governments with default sliders on 0 (like Communism),
 will make +2/-6 happiness (12Hrs -6 happines, 8hrs +2 happiness)
 Governments with default sliders on +1 (like Virtual Democracy),
 will make +4/-8 happiness (10Hrs -8 happines, 6hrs +4 happiness)

Example:

Democracy with default of +0 rations, +1 workday (8 Hrs), +1 wages
will be: +2/-6 for rations, +4/-8 for workday and +4/-8 for wages

-Crime offset is increased to 100 (from 95) so civs will have more
crime then before ([100-happines]*crime_coef)
-Rush modifiers decreased for all governments to 3 for units,
2 for buildings and 5 for wonders & end game buildings
-Martilal Law effect is usefull only for unhappines below 73
-EmpireDistanceScale, MinEmpireDistance and MaxEmpireDistance
have been chaged to be complement with max numebers of cities 
-PollutionUnhappyCoef havled for all governmanets
-ConquestDistress is 0 for Democracy and V. Democracy, -5 for
Anarchy, Tyranny, Communism, Fascism, Technocrcy & Ecotopia
and -3 for rest of the governments
-Conquest distress unhappiness decays four times slower
-Max number of cities is 10 for Tyranny, 20 for Monarchy, Republic
& Theocracy, 30 for Democracy, Communism & Fascism, 40 for
Corp. Republic and 60 for rest of the governments
(including Technocracy)
-every extra city will give -1.5 unhappines in Tyranny, -1 in
20-cities limit governments, -0.5 in 30 and 40-cities limit
governments and -0.25 in 60-cities limit governments
-Added War Tolerance Rank in Great Library which describes
how much powerfull is War Discontent


ANARCHY:
 -FoodCoef lowered to 0.5 (from 0.75) to force barbarian
  cities to starve
 -GoldCoef lowered to 0.25 (from 0.75)

TYRANNY:
 -SupportCoef chaged to 1 (from 1.25)
 -TurnsToNewReadiness changed to 7 (from 10)
 -WarDiscontentMaxUnits changed to 5 (from 10)

MONARCHY:
 -Default workday slider is -1 (12Hrs, changed from 10Hrs)

REPUBLIC:
 -Default workday slider is 0 (10Hrs, changed from 12Hrs)
 -WarDiscontentMaxUnits changed to 5 (from 10)
 -WarDiscontentPerUnit changed to 1.5 (from 0.5)

THEOCRACY:
 -Default ration slider is 0 (changed from +1)
 -Default workday slider is 0 (10Hrs, changed from 12Hrs)
 -CrimeCoef is 1 (changed from 0.75)

DEMOCRACY:
 -Default workday slider is +1 (8Hrs, changed from 10Hrs)
 -ProductionCoef chaged to 1.3 (from 1.15)
 -MaxScienceRate changed to 0.7 (from 0.8)

COMMUNISM:
 -MaxScienceRate changed to 0.7 (from 0.6)
 -SupportCoef chaged to 1 (from 0.75)
 -MartialLawEffect changed to 1 (from 2)

FASCISM:
 -MaxScienceRate changed to 0.7 (from 0.6)

CORPORATE REPUBLIC:
 -Default workday slider is +1 (8Hrs, changed from 10Hrs)
 -ProductionCoef chaged to 1.5 (from 1.3)
 -MaxScienceRate changed to 0.7 (from 0.8)
 -DefenseCoef (Loyality Rank) changed to 1 (from 1.15)
 
TECHNOCRACY:
 -ProductionCoef chaged to 1.5 (from 1.3)
 -MaxScienceRate changed to 0.8 (from 1)
 -Can have one Martal Law unit
 -WarDiscontentPerUnit changed to 1 (from 1.5)

VIRTUAL DEMOCRACY:
 -ProductionCoef chaged to 1.5 (from 1.3)

ECOTOPIA:
 -Default ration slider is +1 (changed from 0)
 -MaxScienceRate changed to 0.7 (from 0.8)
 -SupportCoef chaged to 1 (from 1.25)
 -TurnsToNewReadiness changed to 7 (from 10)


NEWSPRITE.TXT:

-Just added Chariot sprite


ORDERS.TXT:

-TargetPretest swaped between Injoin & Sue orders (bug fix)
-Nanite Cleansing now cost 5000 gold to perform


POLLUTION.TXT:

-All values lowered by 70% so Global Warming comes quicker


POP.TXT:

-Entertainer bug fixed (AI didn't used entertainers)
-Farmers can be used after discovering Agricultural Revolution
Advance (instead of Agriculture)
-Entertainer give only +1 happiness (instead of +2)
-Merchant & Scientist give 20 gold or science points, but
after discovering of Global Economics or Computers
they give 30 gold or science points


RISKS.TXT

Villagers Only:
-MAX_HUT_BARBARIANS 2 (from 0)
-ADVANCE_HUT_CHANCE 0.1 (from 0.15)
etc...

This readme is not finished

